package engine;

import platform.Platform_I;
import engine.video.blit.PixelBuffer_I;
import engine.video.palette.Palette;
import engine.video.blit.Blitter;

/**
 * Globals
 * 
 * Global engine variables.
 **/
public final class Globals {
	// Engine -----------------------------------------------------------------

	public static boolean KillSwitch; // Set to true to exit the main loop and Shutdown.
	public static Platform_I Platform;

	// Input ------------------------------------------------------------------
	
	
	public static int CODE_UP;
	public static int CODE_DOWN;
	public static int CODE_LEFT;
	public static int CODE_RIGHT;

	public static int CODE_A;
	public static int CODE_B;
	public static int CODE_C;

	public static int CODE_OK;
	public static int CODE_CANCEL;
	
	
	// Video ------------------------------------------------------------------

	// Master palette.
	public static Palette GamePalette;

	
}